Ascension
  
    flowchart-elk TB
      subgraph Shield [<img src=/assets/act4/elites/spire-shield.webp class="h-10 object-contain inline" />]
        direction LR
        A(12 Damage. If Player has 1+ orb slot, 50/50 -1 Focus or -1 Strength. Else, -1 Strength.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" /><span class="text-xs">50%</span>)
        B(Group 30 Block.<img src=/assets/intents/defend.png class="h-10 object-contain" />)
        A2(12 Damage. If Player has 1+ orb slot, 50/50 -1 Focus or -1 Strength. Else, -1 Strength.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
        B2(Group 30 Block.<img src=/assets/intents/defend.png class="h-10 object-contain" /><span class="text-xs">50%</span>)
        C(34 Damage. X Block. X = Damage Output.<img src=/assets/intents/attackDefend.png class="h-10 object-contain" />)
        subgraph Loop
          A==>B==>C
          B2==>A2==>C
        end
      end
      subgraph Spear [<img src=/assets/act4/elites/spire-spear.webp class="h-10 object-contain inline" />]
        direction LR
        A3(5 x 2 Damage. 2 Burns into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
        A4(5 x 2 Damage. 2 Burns into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
        A5(5 x 2 Damage. 2 Burns into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
        B3(Group 2 Strength.<img src=/assets/intents/buff1.png class="h-10 object-contain" />)
        B4(Group 2 Strength.<img src=/assets/intents/buff1.png class="h-10 object-contain" />)
        C2(10 x 3 Damage.<img src=/assets/intents/7.png class="h-10 object-contain" />)
        A3==>Loop2
        subgraph Loop2 [Loop]
          C2== 50% ==>A4==>B3
          C2== 50% ==>B4==>A5
        end
      end