flowchart LR
A(Nothing.<img src=/assets/intents/unknown.png class="h-10 object-contain" />)
B(H x 6 Damage. H = Player HP / 12 + 1, rounded down.<img src=/assets/intents/7.png class="h-10 object-contain" />)
C(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
C2(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
C3(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
D(5 x 2 Damage.<img src=/assets/intents/3.png class="h-10 object-contain" />)
D2(5 x 2 Damage.<img src=/assets/intents/3.png class="h-10 object-contain" />)
E(2 Strength. 12 Block.<img src=/assets/intents/defendBuff.png class="h-10 object-contain" />)
F(2 x 6 Damage. Upgrades all Burn. 3 Burn+ into discard.<img src=/assets/intents/3.png class="h-10 object-contain" />)
A==>B
B==>C
C==>D
D==>C2
C2==>E
E==>D2
D2==>C3
C3==>F
F== Gives Burn+ instead of Burn ==>B