flowchart LR A(Nothing.<img src=/assets/intents/unknown.png class="h-10 object-contain" />) B(H x 6 Damage. H = Player HP / 12 + 1, rounded down.<img src=/assets/intents/7.png class="h-10 object-contain" />) C(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />) C2(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />) C3(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />) D(5 x 2 Damage.<img src=/assets/intents/3.png class="h-10 object-contain" />) D2(5 x 2 Damage.<img src=/assets/intents/3.png class="h-10 object-contain" />) E(2 Strength. 12 Block.<img src=/assets/intents/defendBuff.png class="h-10 object-contain" />) F(2 x 6 Damage. Upgrades all Burn. 3 Burn+ into discard.<img src=/assets/intents/3.png class="h-10 object-contain" />) A==>B B==>C C==>D D==>C2 C2==>E E==>D2 D2==>C3 C3==>F F== Gives Burn+ instead of Burn ==>B