Ascension
  
    flowchart LR
      A(Nothing.<img src=/assets/intents/unknown.png class="h-10 object-contain" />)
      B(H x 6 Damage. H = Player HP / 12 + 1, rounded down.<img src=/assets/intents/7.png class="h-10 object-contain" />)
      C(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
      C2(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
      C3(6 Damage. 1 Burn into discard.<img src=/assets/intents/attackDebuff.png class="h-10 object-contain" />)
      D(5 x 2 Damage.<img src=/assets/intents/3.png class="h-10 object-contain" />)
      D2(5 x 2 Damage.<img src=/assets/intents/3.png class="h-10 object-contain" />)
      E(2 Strength. 12 Block.<img src=/assets/intents/defendBuff.png class="h-10 object-contain" />)
      F(2 x 6 Damage. Upgrades all Burn. 3 Burn+ into discard.<img src=/assets/intents/3.png class="h-10 object-contain" />)
      A==>B
      B==>C
      C==>D
      D==>C2
      C2==>E
      E==>D2
      D2==>C3
      C3==>F
      F== Gives Burn+ instead of Burn ==>B